feat: add auto-generated pseudonyms and identicon avatars for users

This commit is contained in:
2026-02-11 07:20:06 +01:00
parent fc0ac5add2
commit 526036c907
12 changed files with 133 additions and 12 deletions

80
js/services/identity.js Normal file
View File

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const ADJECTIVES = [
'swift','calm','bold','keen','wise','warm','bright','silent','gentle','steady',
'clever','vivid','nimble','serene','brave','quick','subtle','sharp','lucid','agile',
'noble','witty','mellow','fierce','stout','deft','proud','fair','grand','cool'
]
const ANIMALS = [
'fox','owl','wolf','bear','lynx','hare','deer','hawk','otter','raven',
'crane','puma','seal','finch','cobra','bison','ibex','oriole','quail','gecko',
'panda','tiger','eagle','badger','moose','robin','coral','falcon','heron','viper'
]
function hashToBytes(input) {
const hex = input.replace(/[^0-9a-fA-F]/g, '')
const bytes = []
for (let i = 0; i < hex.length; i += 2) {
bytes.push(parseInt(hex.substring(i, i + 2), 16))
}
return bytes
}
export function generatePseudonym(hash) {
if (!hash || hash.length < 8) return 'Unknown'
const bytes = hashToBytes(hash)
const adj = ADJECTIVES[bytes[0] % ADJECTIVES.length]
const animal = ANIMALS[bytes[1] % ANIMALS.length]
const num = ((bytes[2] << 8) | bytes[3]) % 100
const capitalAdj = adj.charAt(0).toUpperCase() + adj.slice(1)
const capitalAnimal = animal.charAt(0).toUpperCase() + animal.slice(1)
return `${capitalAdj}${capitalAnimal}${num}`
}
export function generateAvatar(hash, size = 64) {
if (!hash || hash.length < 16) {
return `<svg xmlns="http://www.w3.org/2000/svg" width="${size}" height="${size}" viewBox="0 0 64 64">
<rect width="64" height="64" rx="32" fill="#A8A29E"/>
<text x="32" y="40" text-anchor="middle" font-family="system-ui" font-size="24" fill="#fff">?</text>
</svg>`
}
const bytes = hashToBytes(hash)
const hues = [
174, // teal (brand)
210, // blue
260, // purple
330, // pink
25, // orange
45, // gold
140, // green
190, // cyan
]
const hue = hues[bytes[4] % hues.length]
const bg = `hsl(${hue}, 45%, 45%)`
const fg = `hsl(${hue}, 30%, 85%)`
const grid = 5
const cellSize = 64 / grid
let cells = ''
for (let y = 0; y < grid; y++) {
for (let x = 0; x < Math.ceil(grid / 2); x++) {
const byteIndex = (y * 3 + x + 5) % bytes.length
if (bytes[byteIndex] % 2 === 0) {
const rx = x * cellSize
const ry = y * cellSize
cells += `<rect x="${rx}" y="${ry}" width="${cellSize}" height="${cellSize}" fill="${fg}"/>`
const mirrorX = (grid - 1 - x) * cellSize
if (mirrorX !== rx) {
cells += `<rect x="${mirrorX}" y="${ry}" width="${cellSize}" height="${cellSize}" fill="${fg}"/>`
}
}
}
}
return `<svg xmlns="http://www.w3.org/2000/svg" width="${size}" height="${size}" viewBox="0 0 64 64">
<rect width="64" height="64" rx="32" fill="${bg}"/>
${cells}
</svg>`
}